NOTE: the audio didn't cut together as smoothly as I remember from the first time, probably because I forgot to record at 44.1 KHz
In this episode I explain in broad terms how I programmed a game system to adjust its display resolution using three distinct modules operating individually and in concert.
Once again I recorded in parts using a program called Urecord on my pocket computer (mobile phone).
I program using Pygame, post on a GNU Social account, maintain a personal website at NoxBanners.NET, and study programming techniques at Refactoring.com, style at Python.org, and sometimes patterns at Portland Pattern Repository
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